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Old School Dragonlance Adventuring

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7 months 3 weeks ago #334 by Gicker
I've begun working on and playing the MUD I cut my teeth on for programming. It's the second MUD I ever played and the one I have the fondest memories for. Age of Dragons is a CircleMUD that holds a reminiscence of the golden days of MUDding in the 90s and early 2000s. The game is role play encouraged, and is set just after the War of the Lance in the Dragonlance theme.

We've added a number of quality of life improvements, as well as made changes for things that have changed in most MUD and MMO gamers, such as food and drink (now optional), the removal of FATEs (previously, die too many times and permadeath), rent (also optional now... gives you rested exp if you do rent) and other changes.

As for the game itself, it has the following races and classes:
Classes: Fighter, Ranger, Paladin, Knight, Barbarian, Wizard, Cleric, Bard, Rogue, Druid
Races: Human, Elf, Half-Elf, Dwarf, Kender, Gnomes, Minotaurs, Goblins

Each class has it's own niche of ability sets, and races have their own benefits as well.

Our world is possibly our greatest asset as MUD. It is large, well described, and filled with different challenges and rewards. We also have a newly implemented quest system, and are rapidly adding new quests, with 15 added in the past 5 days.

Spellcasters use a spell memorization system instead of mana, and we have hundreds of spells and skills coded.

We're currently allowing multiplaying, with up to 2 characters online at once. They can be grouped, exchange gear between them and be of any level difference.

We've also added a special training system, wherein characters can improve themselves by spending large sums of coinage.

This comes with the announcement that I'm closing up shop on the CoffeeMUD version. I am a huge fan of CoffeeMUD, but there was a lot of work left to be done there, just me to do most of it, and not the kind of work I enjoy. The existing and past players of the original didn't really take to the CoffeeMUD version, so I feel the best move is to go forward in development with the original CircleMUD version, and we've been having fun doing it.

Come by and try us out, it really is a fun game, a good balance between challenge and something anyone can get into.

Cheers,

Gicker

classic.ageofdragons.com/
ageofdragons.com port 4000

d20MUD Star Wars: Role Play, PvE & PvP using d20 and SAGA rules
www.d20mud.com d20mud.com port 6000

4th Age Dragonlance Role Play & Adventure
ageofdragons.com port 4444 or port 4500

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7 months 1 week ago #336 by Gicker
We've done quite a bit of work on the MUD over the past couple of weeks. We're trying to reduce the 'barrier to entry' as much as possible. As it's an 'old school' MUD, it does have things like rent, food, introduction system and spell memorization. We like those features, however we've tweaked things to be friendlier to new players and just offer a better 'quality-of-life' when playing the MUD.

So renting, it's there, but it only serves two purposes:
1. It sets your recall point
2. If you rent, you'll accumulate rested experience, similar to how some MMOs do it.

You also have the option to camp in the wilderness. Sets the recall point, but no rested exp.

With hunger/thirst, it's optional. Instead of gimping your character's heal rate when hungry/thirsty, we've done it so that you have a base heal rate that can be boosted when you have food and drink in your belly.

We still have an introduction system, but we now display everyone in the who list, with people you haven't introduced themselves to you with the intro command, displaying their short description instead. Along the lines of 'a male half-elf with blue eyes and short brown hair'.

So what's new from the last post?

- You can now earn quest points that can be used to improve your weapons and armor.

- Spellbooks are now saved on the character file instead of on the spellbook object. As a result, mages are no longer gimped if they lose their spellbook object.

- Added a tickrest command that will help casters catch ticks to rest and stand for memorizing spells. Most people used a tick timer to do this. We've adopted a mentality where, (within reason) anything that people can and will script, we might as well offer as standard faire on the mud.

- You longer lose gear when you die, just your carried coins.

- In game aliases now save (bug fix).

- When you cast globe of light, the light is automatically equipped.

- Lights that burn out are automatically removed and extracted

- More powerful versions of spells will now trumpt weaker versions instead of failing altogether.

- Added the gearfind command that allows you to search the mud for gear you can equip. See below for sample output:
<hp:5144 mv:87 > gearfind wield 5
Gear Search for worn position 'WIELD' with ego values of '5':

-- ITEM_DESC                                                    ZONE LVL RANGE       ZONE NAME
-- ------------------------------------------------------------ -------------------- -------------------------
-- a blade of golden flame                                      mid-high   (13-20)   Fireside Tavern / Cultists of Morgion
-- a blade of golden flame                                      mid-high   (13-20)   Fireside Tavern / Cultists of Morgion
-- a blade of golden flame                                      mid-high   (13-20)   Fireside Tavern / Cultists of Morgion
-- a blade of golden flame                                      mid-high   (13-20)   Fireside Tavern / Cultists of Morgion
-- the Staff of Chislev                                         low-mid    (5-12)    Chrystalmir Lake of Solace
-- a black longsword called "Creeping Death"                    very high  (23+)     Temple of Chemosh
-- an ivory hilted broadsword with a wide, ruby blade           very high  (23+)     The Onyx Obelisk II (Tak)
-- a silver battle-axe etched with blue runes, "Scourge of the  very high  (23+)     The Onyx Obelisk III (Tak)
-- a tripartite, handheld steel blade, "The Aegis Blade"        very high  (23+)     The Onyx Obelisk III (Tak)
-- a huge claymore of jet black steel, "The Vorpal Blade"       very high  (23+)     The Onyx Obelisk III (Tak)
-- a sturdy, ornate crossbow                                    unspecified          Luerkhisis Temple (Sic)
-- a long serrated black-steel claymore 'Skull Cleaver'         all        (all)     RdDusttoSilvanesti
-- a thick, thorny vine                                         all        (all)     The Infected Forest (Tenega/Page)

These results are specifically geared towards your character.  It only shows items that
are usbale by your race, class and alignment.  Furthermore, the location is only a guide.
because of the way the world is set up there may be items listed here that aren't exactly in
the area specified.  For best results use the wizard spell 'locate object' to find the items
listed.

The above example was for a good aligned human fighter.

If it sounds like something you might like, come stop by: ageofdragons.com port 4000 or on the web at ageofdragons.com/

Cheers all,

Gicker

d20MUD Star Wars: Role Play, PvE & PvP using d20 and SAGA rules
www.d20mud.com d20mud.com port 6000

4th Age Dragonlance Role Play & Adventure
ageofdragons.com port 4444 or port 4500

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