game mechanics: stock diku with some dated modifications and VERY limited emote system. combat is a joke. stealth is overpowered even compared to magick.
features: its hard to call anything there a feature. any and every other RPI offers more to every player. here you have to beg and boot lick for special apps that take up to two months, for options that karma players AKA staff discord friends get as normal gen options. karma players = kings of arm. new players = only there to be sh*t on by staff and karma players.
world: pretty good for ruckin' around with a friend, killing sh*t, but theres no reason to go to most places because A: nothing worth going for or B: staff dont want you getting to the stuff that IS worth going for and bomb you with uber npcs.
community: try asking for help, or getting someone to explain the disparity among player treatment. staff lock or delete threads, stealth ban people for being outspoken, but let their discord friends troll, insult and abuse others.
staff: worst of the worst. insulting, sarcastic, abusive, lazy. nuff said.
RP: i wrote my post with the same effort most people rp. f*ck grammer, f*ck punctuation, f*ck effort. kill spiders, get skills, gank newbs, sex sl*ts, badmouth your ic enemies on discord to build ooc support for murdering them. lolwin the game, then log out, then wonder on the forums why new players leave as quick as they arrive and there is nobody in your boring f*ckin social clans.
been playing off and on for four years and its only getting worse with time. new classes wont save the game or crutch dying numbers. neither will rallying the forum a-trolls to bomb review sites with falsified positive reviews.
Let me start by saying… I’ve played ArmageddonMUD on and off since 1999. It’s 2018, now, and I’m 32 years old, still playing. About myself, briefly: I’ve done a lot of things in my life. I’ve been an English professor, a rifleman in the Marine Corps, a raft guide, a restaurant worker, a smuggler, I’ve been homeless tent-camping in Rocky Mountain winters, a legal cannabis cultivator in Colorado for over two years, and a MUD player.
I’ve been around long enough to see entire administrations of the game come and go. Unfortunately, some of those administrations were, uhhh, not as efficient as others, which caused problems.
Fortunately, with fresh content in the form of an entirely new class set coming in, along with a change in staff that has allowed relations to improve over the past two years, I believe that the game has changed course for the right direction and is healing itself.
You will not find another game like ArmageddonMUD. Permadeath, gritty roleplay, and the dystopian theme in a game where 98% of the players ACTUALLY roleplay (very little OOC) is something that simply cannot be replicated. It is not perfect, like any game, but regardless of falling short sometimes, it is an enrapturing, unique hobby; anyone interested in actual roleplay with severe restrictions on in-game OOC things should give ArmageddonMUD a try.
No, it isn’t perfect. But there is a REASON it’s lasted since the early 90s; it’s a fun fucking game, and, if you die, you’re dead, forcing you to play with caution and thoughtfulness in an exceptionally dangerous, post-apocalyptic world.
I recommend that new players to make a human warrior/mercenary character and join the T’zai Byn, a clan of outcasts, outlaws, and killers-for-hire who regularly take contracts and go on missions issued by Allanak’s nobility,templarate, and even individual players. It’s fucking fun, regardless of any OOC matters that you might read about.
Seriously: Give it a shot. With nearly 20 years of experience playing ArmageddonMUD and having seen it at its best and at its worst, now, with the addition of an entirely new class set, is a perfect time to make an account and start on roughly the same page as people who have played for years.
I played Armageddon for over a decade, then got deployed overseas. After that long deployment, and taking some time to rest, I decided to check back at my old haunt for what roleplay could be found.
Over the course of the few months I had given Armageddon another try, I was shocked to see how far the game had fallen in the three years I had been away. The game's staff desperately removed Tuluk, a major playing area of the game, in a bid to push players closer together. But the player count has gone down. I remember times that I would see 50 to 60 people logged in at Armageddon's peak times, in the evening. But that number has fallen to about 20.
Further, the players that remain have become more toxic than ever. The game's discussion forum's active members usually promote self-serving ideas for the game, things that are not good for the game but for themselves. Actual roleplay is hard to find in the game, where characters usually focus hard on skill advancement while neglecting deeper character development.
The staff members are generally unfriendly as well. At the beginning of my character's existence I was told to submit monthly character reports on what I was doing. In response to my first character report for the first month of play, I was asked why I was bothering to submit character reports as my character was deemed unimportant, and was discouraged from sending future reports unless my character was doing something that required staff assistance.
Lastly, a player has started a campaign on the game's forum to write positive reviews for the game in an effort to recruit players:
I have to say that this appears to be an effort to game the system. Armageddon should be avoided at all costs. There are better roleplaying games with more players out there. Armageddon is not the top dog by any stretch of the imagination.
Game mechanics: It's only slightly more than you would get from the average hack and slasher. I noticed it crashes in spurts, which causes items to disappear and staff are extremely rude to players asking for replacements. Other players seem to be really excited to punish you for losing items due to crashes, which you can't get back due to the rude staff. There's no point in using their complaint system, because they just insult you behind your back with their friends in discord. Why would my character be punished for something that is exclusively a real world issue?
Easier to blame me and my character than to fix your senile dinosaur of a game?
Feature set: Nothing exciting, but I guess it qualifies as a blast from the past. If you're looking for an unforgiving game (in and out of character) that would have been considered backwards ten years ago, this is your lucky day! It lacks every token feature you might expect in our day and age and punishes you for taking notice - they're a cult-like bunch who obsess over their own imagined perfection and obviously, anyone who suggests an improvement needs to get nailed to a cross, pronto.
It's no surprise that there aren't more than a couple dozen people on at the best of times, when you carry on like Innsmouth 2.0.
Game world: I didn't get to see much of it, but walking in any direction leads to tons of identical rooms. It's a desert, I get it. That doesn't mean it can't have some defining features or land marks. The writing isn't bad, but it's nothing to write home about, either.
Community: They're rude, arrogant and delusional. You see it all the time in M* communities, but I've never seen something so laughable as this bunch of recessive trolls.
Staff: See: Community. Awful, mean-spirited and spiteful people.
Role play: There are some gems to be found, but no applied standards means a lot of people who ignore basics like periods at the end of a sentence or use "sry" and "ppl" in place of proper length words. The game is ruled by karma (rpp - with pretension) as a standard of trust and ability, but the people who have it are some of the worst I've ever encountered. The game could be confused for a hook up m* with how determined everyone was to get into my characters pants. Survival? Struggle? It's like happy hour in frat boy town, all the live long day.
Quick hint, desperados, but if you can't make the effort to spell please (boi, plz), don't count on seeing any other P-words in your future.
The nice thing about the game mechanics is their familiarity, for the most part. Beyond that, the game loses its uniqueness and luster. Armageddon is a heavily modified DIKU game and many of its features are familiar to a player that has played hack and slash MUDs derived from the DIKU code base. It's understandable that such an old game would be based on such an old code base, but it almost seems strange that a roleplaying-intensive game would use such a combat-heavy system. The age shows through in things like the crafting system and the guild and subguild system, which forces characters into a specific pre-defined role as opposed to something the players define themselves.
The patchwork quality of add-ons to the DIKU code base is most visible in the attempt at creating a complex emote system which allows for targeting other characters through the use of different symbols. This is far too complex of a system for the minimal payoff of seeing emotes that target your character in the first person, when a simple third-person perspective would do the trick. If it's good enough for 99% of MUD and MUSHes why does Armageddon have to be different? It doesn't increase immersion at all, and comes off more like the result of a programming class exercise than something done with any forethought. The craft system is arbitrary and players who create recipes seem to try to make the recipe as obscure as possible to prevent anyone but themselves from creating it.
Armageddon's selling point is its extensive documentation, perhaps the most extensive of any roleplaying MUD. But it falls short by making much of that documentation irrelevant through the removal of locations from the game. With Allanak as the only real center for roleplay, there are no true external threats and roleplay quickly becomes tiring across new characters ending up in the same city, over and over, hoping that something will be different. The fact that the playerbase and staff largely hate Tuluk suggest to me that this second city will never be opened or used again, even though it would provide a unique foil to Allanak.
A community is best judged by its active members, in which case it is, frankly, horrid. A quick peek into the game's Discord channel will show you an endless feed of spam about nothing in particular. Try to ask a question and you will often be told to "find out IC", even if there is no way to do so. Stay around Discord long enough and you will see that the community uses former players and staff as scapegoats to achieve their own popularity. Leave the game, on good terms or on bad, and you become persona non grata to anyone around Armageddon that matters. I don't need friends badly enough to facilitate this high school behavior by being a part of it, so instead I just watch as former staff and players are mocked by current staff and players, even though they are not around to defend themselves or explain their side of their story.
Head to the game's message board, the GDB, and you'll find players who think that revenge porn is the victim's fault, that racist ideologies are just fine, and that people who like Tuluk "must be homosexual". And that's just from the last month, although to the moderators' credit, posts have been edited and deleted since. Even so, if I wanted to hang out with these kinds of cretins, I'd buy a Tiki torch and shave my head.
To make a long story short, I was banned erroneously by staff for having a similar IP address to someone who had stolen and leaked Armageddon's code. I was told in one curt message that I was being banned for participating on a forum responsible for stealing and distributing Armageddon's code, and before I could ask "what forum?" I was booted out of the game with no explanation beyond that. I only learned of this forum after I was banned, looking at Mud Connector to find that another Armageddon player had their IP address tracked on a different website not affiliated with Armageddon. Lacking any particular desire to appeal a ban for something that I hadn't done, lacking much of a desire to get involved in this drama, and given my experience of the above and below, I felt that now was as good a time as any to leave Armageddon, with the only thing previously holding me back being my character's connection with a few others and my friend's insistence that I keep trying the game.
Some players are good, and fun to play with, but the vast majority of roleplayers here are uninteresting at best, and incompetent at worst. From accidental and permanent killings, to overuse and over-reliance on one word socials, to inconsistent characterization, to ignoring the documentation on in-universe bigotry and racism, to an overabundance of players that think they're on a sex MUSH, you will quickly come to wonder why this game is designated as roleplaying intensive when it rarely gets more intense than the taste of a baked potato.