Gates of Krynn is the spiritual successor to the still-online, Dragonlance MUD, Age of Dragons.
The game is set after the end of the War of the Lance, during what is commonly termed 'the 4th age'. The Knights of Solamnia and Forces of Whitestone defeated the Dragonarmies of Takhisis with the instrumental assistance of the heroes of the lance. Things are far from peaceful, but the grip of fear throughout Ansalon has ended for most.
In this new era, adventurers are aplenty. The dangers of the land differ from locale to locale, and skirmishes most often occur between small groups as opposed to large armies. The potential for wealth and fame is abound for adventurers in this era. At the same time, while routed, the dragonarmies are not destroyed. In addition, new and dark forces are arising, and the Knights of Solamnia and the Forces of Whitestone cannot sit on their heels and wait. They continue to remain active and recruiting; as do their adversaries, known and otherwise.
Our game is still being developed. Our code is a modified version of CoffeeMUD. The feature set is impressive, and world-wise, we have developed the Palanthas area and much of Solamnia. In total about 4,000 rooms of playable zones, out of 11,000 total. The remainder is explorable, but there are no mobs or objs. We have also disabled the hunger, thirst, allergy and addiction systems, as well as allowing fatigue to heal without requiring sleep.
Please check out our web site for more information: http://www.gatesofkrynn.com/ or log on at gatesofkrynn.com port 4500.