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The Last Outpost

The Last Outpost

 
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Connection Info:

last-outpost.com port 4000

"Three generations ago, The Empire was overrun. The Last Outpost, a small coastal trading community located deep in the wild, was spared from most of the fighting and survived. Life in the Outpost is not easy, and many of the finer things from the old Empire are absent. The residents of the Outpost are descended from the survivors of The Fall, a tough and adventurous breed. They are well suited to the task of reclaiming the land once tamed by their forefathers." 

The Last Outpost has a large unique world, player elected clan membership, player regulated pvp, and a hands-off policy for gods. It is a mix of traditional hack-and-slash game play and quest driven exploration. 

Along with exploring and advancing through the game world, The Last Outpost offers players the ability to lay claim to the zones that make up the land. Once claimed, a zone can be taxed, and the player making the claim gets to decide the player killing policy within the zone. Whoever claims the whole world is declared the Leader of the Last Outpost! 

The game accepts both IPv4 and IPv6 connections, and has a built in shell-like CLI with arrow history, hotkeys, and tab completion. Connections made through the last-outpost web page are SSL encrypted for privacy. Additional mud client software is not required to play the game, but is supported. 

Whether you enjoy hack 'n slash, following quests, PvP, NPK, playing in clans, or soloing, the Last Outpost has it. 

Come slay with us! 

Recent updates: 

By unanimous vote, experience gained through exploration will now be recognized by all four guild houses. Experience will be granted for finding new rooms and zones. By special request of the Thieves Guild, extra experience will be granted for searching and finding hidden details. Al, longtime owner of Al's Bar and Grill in the Outpost is happy with the change. "Maybe now I won't always have to point at the sign above my counter to get people to order correctly!"

Have fun!

02.78 - Updated help command (180102)
02.78 - Added server local time to time command (180102)
02.77 - Added gstatus command (171205)
02.77 - Added baudrate command (171205)
02.77 - Optimized the output routines (171205)
02.76 - Added journal entries for finding secret doors (171204)
02.76 - Added journal entries for titles (171204)
02.76 - Formatted room extra descriptions (171204)
02.76 - Ensured at least one searchable detail per zone (171204)
02.76 - Ideas get logged to system channel (171204)
02.76 - Tweaked clan membership requirements (171204)
02.76 - Added titles for detail discovery (171204)
02.76 - Tweaks to search skill (171204)
02.76 - Added exp for room and zone exploration. (171204)
02.76 - Modified say echo to indicate that no one heard (171204)

MUDs

Codebase
Codebase Details
[Dikumud] Started with Diku Gamma 0.0 in 1991
Created Date
July 01, 1992
Average Online
MultiPlaying Allowed?
No
Player Killing Allowed?
Yes, Opt-In
Number of Starting Races
How many races does your game have that new players/accounts can select from?
4
Number of Starting Classes
How many classes does your game have that new players/accounts can select from?
4
Multiclassing?
Yes
Level-less System?
No
Class-less System?
No
Equipment Saved?
Yes
Quests Available?
Scripted Quests
Character Approval Required?
No
ANSI Color?
Yes
Role Play Model
Role Play Encouraged
Character Progression System
  • Based on Character's Level
  • Based on Character's Skill
Clans Offered?
Yes
Pay to Play?
100% Free
Crafting System?
Custom
Player Run Cities?
No
Conquest System Offered?
Yes
Screen Reader Friendly?
Partially
World Originality
All Original
Number of Rooms in Open Zones
6000
Game Maps
  • ASCII
  • AutoMap
  • Graphical
  • In Game

Photos

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