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The Last Outpost

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Codebase Details
[Dikumud] Started with Diku Gamma 0.0 in 1991
Host Name
Created Date
July 01, 1992
Average Online
MultiPlaying Allowed?
Player Killing Allowed?
Yes, Opt-In
Number of Starting Races
How many races does your game have that new players/accounts can select from?
Number of Starting Classes
How many classes does your game have that new players/accounts can select from?
Level-less System?
Class-less System?
Equipment Saved?
Quests Available?
Scripted Quests
Character Approval Required?
ANSI Color?
Role Play Model
Role Play Encouraged
Character Progression System
  • Based on Character's Level
  • Based on Character's Skill
Clans Offered?
Pay to Play?
100% Free
Crafting System?
Player Run Cities?
Conquest System Offered?
Screen Reader Friendly?
World Originality
All Original
Number of Rooms in Open Zones
Game Maps
  • AutoMap
  • Graphical
  • In Game

"Three generations ago, The Empire was overrun. The Last Outpost, a small coastal trading community located deep in the wild, was spared from most of the fighting and survived. Life in the Outpost is not easy, and many of the finer things from the old Empire are absent. The residents of the Outpost are descended from the survivors of The Fall, a tough and adventurous breed. They are well suited to the task of reclaiming the land once tamed by their forefathers." 

The Last Outpost has a large unique world, player elected clan membership, player regulated pvp, and a hands-off policy for gods. It is a mix of traditional hack-and-slash game play and quest driven exploration. 

Along with exploring and advancing through the game world, The Last Outpost offers players the ability to lay claim to the zones that make up the land. Once claimed, a zone can be taxed, and the player making the claim gets to decide the player killing policy within the zone. Whoever claims the whole world is declared the Leader of the Last Outpost! 

The game accepts both IPv4 and IPv6 connections, and has a built in shell-like CLI with arrow history, hotkeys, and tab completion. Connections made through the last-outpost web page are SSL encrypted for privacy. Additional mud client software is not required to play the game, but is supported. 

Whether you enjoy hack 'n slash, following quests, PvP, NPK, playing in clans, or soloing, the Last Outpost has it. 

Come slay with us! 

Recent Updates:


While performing renovations to their house, the Thieves Guild discovered a
treatise on hunting left over from the days when the Ranger's Guild occupied
the space. After decoding the text, and after much practice perfecting the
skill, the Guild master feels confident in teaching the art of the Lure to
members of the Guild.

There are some new options in the custom prompt section, be sure to check them

Have fun!

03.14 - Added Lure skill (190106)
03.13 - Fixed held loot bag bug (190104)
03.13 - Coins pile up more closely (190104)
03.13 - Government bonuses tweaked up (190104)
03.12 - Coins are autolooted on kill (190102)
03.12 - Made lights visible in inventory. (190102)
03.11 - Added item subtype glyphs (181205)
03.11 - Added bargraphs and color codes to prompt (181205)
03.10 - Removed logout ok for high level players (181005)
03.10 - Brief will show room desc when first visited (181005)



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