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The Last Outpost

The Last Outpost

 
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Connection Info:

last-outpost.com port 4000

"Three generations ago, The Empire was overrun. The Last Outpost, a small coastal trading community located deep in the wild, was spared from most of the fighting and survived. Life in the Outpost is not easy, and many of the finer things from the old Empire are absent. The residents of the Outpost are descended from the survivors of The Fall, a tough and adventurous breed. They are well suited to the task of reclaiming the land once tamed by their forefathers." 

The Last Outpost has a large unique world, player elected clan membership, player regulated pvp, and a hands-off policy for gods. It is a mix of traditional hack-and-slash game play and quest driven exploration. 

Along with exploring and advancing through the game world, The Last Outpost offers players the ability to lay claim to the zones that make up the land. Once claimed, a zone can be taxed, and the player making the claim gets to decide the player killing policy within the zone. Whoever claims the whole world is declared the Leader of the Last Outpost! 

The game accepts both IPv4 and IPv6 connections, and has a built in shell-like CLI with arrow history, hotkeys, and tab completion. Connections made through the last-outpost web page are SSL encrypted for privacy. Additional mud client software is not required to play the game, but is supported. 

Whether you enjoy hack 'n slash, following quests, PvP, NPK, playing in clans, or soloing, the Last Outpost has it. 

Come slay with us! 

Recent Updates:

Travelers from the North report that the ancient Highpoint Light Station can be seen burning again at night, guiding the ships that ply the ocean. Some feel that this is a strange sign, as there have been no reports of new shipping in some time.

After years of martial law following the demise of the Empire, an organized system of government is once again on the rise. As in the old days of the Empire, we now have Governors and Prefects managing the day to day issues that befall the people of our lands. Perhaps someday in the near future, one of our great local clans will rise to the lofty heights of the Kings and Princes of yore, and unify the land under a single, well managed banner. We all yearn for the day when the Outpost Governor's office no longer sits empty, and the rule of law has been returned to the Outpost!

03.02 - Added Highpoint zone (180419)
03.01 - Tweaked border war rules (180415)
03.00 - Added government to claim system (180317)
02.86 - Added inventory sorting (180206)
02.86 - Added inventory glyphs (180206)
02.85 - Communication history survives reboot (180203)
02.85 - Added 'last' command (180203)
02.84 - Fixed bug in age and rejuvenate spells (180131)
02.83 - Added set and identify command aliases (180131)
02.82 - Fixed a bug with indentify scrolls (180130)

MUDs

Codebase
Codebase Details
[Dikumud] Started with Diku Gamma 0.0 in 1991
Created Date
July 01, 1992
Average Online
MultiPlaying Allowed?
No
Player Killing Allowed?
Yes, Opt-In
Number of Starting Races
How many races does your game have that new players/accounts can select from?
4
Number of Starting Classes
How many classes does your game have that new players/accounts can select from?
4
Multiclassing?
Yes
Level-less System?
No
Class-less System?
No
Equipment Saved?
Yes
Quests Available?
Scripted Quests
Character Approval Required?
No
ANSI Color?
Yes
Role Play Model
Role Play Encouraged
Character Progression System
  • Based on Character's Level
  • Based on Character's Skill
Clans Offered?
Yes
Pay to Play?
100% Free
Crafting System?
Custom
Player Run Cities?
No
Conquest System Offered?
Yes
Screen Reader Friendly?
Partially
World Originality
All Original
Number of Rooms in Open Zones
6000
Game Maps
  • ASCII
  • AutoMap
  • Graphical
  • In Game

Photos

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