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ShadowGate

emblem

MUDs

Codebase
Codebase Details
Rewritten Nightmare2 lib
Host Name
shadowgate.org
Port
8080
MUD Theme
MUD Theme Details
3.5e AD&D with Patfinder elements
Created Date
September 01, 1994
Average Online
MultiPlaying Allowed?
No
Player Killing Allowed?
Yes, Opt-In
Number of Starting Races
How many races does your game have that new players/accounts can select from?
29
Number of Advanced Races
How many races does your game have that need to be unlocked somehow, and are not available for new players/accounts?
71
Number of Starting Classes
How many classes does your game have that new players/accounts can select from?
15
Number of Advanced Classes
How many classes does your game have that need to be unlocked somehow, and are not available for new players/accounts?
37
Multiclassing?
Yes
Level-less System?
No
Class-less System?
No
Equipment Saved?
Yes
Quests Available?
Scripted Quests
Character Approval Required?
No
ANSI Color?
Yes
Role Play Model
Role Play Enforced (Communication Channels Only)
Character Progression System
Based on Character's Level
Equipment System
Level
Clans Offered?
No
Pay to Play?
100% Free
Crafting System?
  • Create New Items
  • Custom
  • Custom Descriptions Allowed
  • Modify Existing Items
Player Run Cities?
Yes
Conquest System Offered?
No
Screen Reader Friendly?
Partially
World Originality
Mostly Original
Number of Rooms in Open Zones
30000
Game Maps
ASCII
Adult Oriented?
Is your game geared towards adult in any of the following criterion?
Generally Adult Oriented

ShadowGate is a huge MUD that sticks closely to the AD&D manuals. We strive to form a community of adventurers with all aspects of interactions, both positive and negative. Look forward to prejudice and tolerance, conflict and cooperation, hate and love. 

Our systems of multi-classing, races, weapon and non-weapon proficiencies, languages, spells, deities, and required introductions all make you feel as if the world of ShadowGate is an evolving environment. Indeed characters can eventually gain influence and control over parts of the world as "High Mortals", continuing to shape and grow the game further. 

We insist that you roleplay. Roleplaying is a process, not an end goal. Each individual thread of your character's experiences, misadventures, friends and enemies becomes the tapestry of his or her life, and the whole winds up becoming more than it's parts. We strictly enforce this as best as we are capable. We encourage RP through a system of Avatars, which are our DM's. They are not creators or builders. They are people who drive interactive quests through various abilities and interactively controlled NPCs. Avatars and creators are all selected from the players who have played and gained our trust, to ensure consistancy with the game's evolution forward. 

The ultimate, and perhaps idealistic, goal is to make the ShadowGate world reflect not only the tabletop world of adventure and RP, but also those idle times of characters - the times in the city, spending your gold, reflecting on your adventures. We encourage any player who wishes to become part of the community to join us, enjoy what we have, and help us make it better and move toward our goal.

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