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DuneMUD

MUDs

Codebase
Codebase Details
Custom Mudlib running on LDMUD
MUD Theme Details
Frank Herbert's Dune Universe
Created Date
January 01, 1992
Average Online
MultiPlaying Allowed?
Yes
Player Killing Allowed?
Yes, Opt-In
Number of Starting Races
How many races does your game have that new players/accounts can select from?
0
Multiclassing?
No
Level-less System?
No
Class-less System?
Yes
Equipment Saved?
Saved in World
Quests Available?
Auto Quests
Character Approval Required?
No
ANSI Color?
Yes
Role Play Model
Non Roleplay
Character Progression System
Based on Character's Level
Clans Offered?
Yes
Crafting System?
Modify Existing Items
Player Run Cities?
No
Conquest System Offered?
No
World Originality
All Original
Number of Rooms in Open Zones
30000
Game Maps
ASCII

Dune Mud is a classic LP MUD based in Frank Herbert's DUNE Universe. Since 1992 Dune has been the LP MUD of choice for several generations of DUNErs. Create a character in one of ten guilds and explore the 30,000+ game rooms. Enjoy opt-in PK and numerous in-game quests.

Why play Dune? First off, its different from most other Muds. You won't be forced to decide critical character traits right when you start the game, before you know anything about it. You won't have to decide much at all, besides your name, gender, and handedness (though an early guild choice won't hurt!). The rest of the character specialization occurs later, when you can make informed decisions. Another difference is you won't find any mages, clerics, dragons, hobbits, or any other sort of generic fantasy role playing icon on Dune Mud. You'll find Frank Herbert's world of Dune, and all that it has to offer. So if you are tired of deciding whether to be an elven fighter/mage/thief or a half elven fighter/cleric/bard/etc, see what we have to offer.

Why else? We have friendly players, some of the friendliest you'll find. We have lots of social atmosphere and a broad channel system for communicating with anyone (or everyone) on the Mud. We have near unlimited levels and stats, and a choice of ten different guilds on eight different planets with different powers, abilities, drawbacks and advantages. In other words, you're guaranteed to have fun, and be different. We've got an active wizard staff. We're constantly adding, updating, fixing, and rewriting portions of the Mud to keep it changing, up to date, and adaptable to the players.

Why else? We've got players from all over the world. Spanning from Canada, Singapore, Hawaii, Alaska, California, all across the United States, to Ireland, England, Belgium, Poland, Latvia, Norway, Sweden, Croatia, Romania, Hungary, Israel, just to name a few. Ever talked to people from outside your country on a friendly, easy basis? It can be an educating and informative experience for both parties. Thats one of best things about mudding - not having to watch the Weather Channel to see what the weather is like in France.

Why else? Its free. Its low bandwidth (yes, even your old 14.4 modem on that dusty 486 can handle it). Most of all, its fun.

Why do we want you to play it? No, we don't make a profit, we make no money at all. No, we don't want you to fail your classes, get fired from your job, or sink into a state of social denial. We just want you to have fun, and we (the wizard staff, and the existing players) would love to have you in our community.

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