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Dark Mists, a medieval fantasy role-playing and PK MUD!

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MUDs

Codebase
Codebase Details
Heavily Modified Rom 2.4g
Host Name
darkmists.org
Port
2222
Created Date
January 01, 1996
Average Online
MultiPlaying Allowed?
No
Player Killing Allowed?
Yes, Open PvP
Number of Starting Races
How many races does your game have that new players/accounts can select from?
20
Number of Advanced Races
How many races does your game have that need to be unlocked somehow, and are not available for new players/accounts?
0
Number of Starting Classes
How many classes does your game have that new players/accounts can select from?
11
Number of Advanced Classes
How many classes does your game have that need to be unlocked somehow, and are not available for new players/accounts?
0
Multiclassing?
No
Level-less System?
No
Class-less System?
No
Equipment Saved?
Yes
Quests Available?
  • Auto Quests
  • Scripted Quests
Character Approval Required?
No
ANSI Color?
Yes
Role Play Model
Role Play Enforced (Communication Channels Only)
Character Progression System
  • Based on Character's Level
  • Based on Character's Skill
Equipment System
  • Alignment
  • Class
  • Faction
  • Race
Clans Offered?
Yes
Pay to Play?
100% Free
Hiring?
Is Your MUD Hiring?
Crafting System?
  • Modify Existing Items
  • Stock
Player Run Cities?
No
Conquest System Offered?
Yes
Screen Reader Friendly?
Partially
World Originality
Mostly Original
Number of Rooms in Open Zones
20000
Game Maps
Offline / Web Site

Dark Mists is a multi-user RPG game with 20 distinct races, 11 classes, 9 of which are divided even further into subclasses, dozens of quests (with more on the way!), and hundreds of skills and spells unique to their class, subclass, or race. We've developed a dynamic clan system and worshiping system where the players have an amazing amount of control over their clan and are directly in touch with their God. The Gods of Dark Mists are actively seen in the game and their wrath, and blessings, can be felt in all aspects of a character's life, and throughout the year there are days set aside as Immortal Holidays where the players receive periodic blessings from the Immortal whose holiday is being celebrated. Our administrators are devoted to the game and friendly to the playerbase, yet we are firm in maintaining the rule of law. The playerbase themselves are creative and competitive, and quite friendly. But be warned, the atmosphere at Dark Mists is vibrant with roleplay and playerkilling both required to make a successful and strong character. You will need a strong heart and quick wit to carve out your legacy in Dark Mists. The game is always evolving, always changing. There is always something new and exciting to learn or explore or to see. Come see for yourself.

 

(8/15/2010: Dark Mists is now on a privately owned server. The long awaited warrior subs have been in since mid-March 2009, and since December 2009 the Houses have vied for the gods' favor -- stat boosts -- with House War Weekend. Alchemy was re-coded to give each Enchanter a personal set of formulas, but they can be taught by one Enchanter to another Enchanter in game. Our 14th anniversary is coming up on October 21, 2010.)

 

(7/17/2012: The players have been clamoring for new players, so if you join us and are brand new to our game, be sure to say so in the question while rolling so that you can go through our newbie help area, and use the newbie command -- newbie *message* -- to ask the current Helper players for any clarification or guidance you may need. These are players who have the word 'Helper' next to their names. Other players who do not have 'Helper' next to their names can prove to be useful and would be glad to help you out. Learning to die and re-arm yourself is important, as only the Immortals are immune to death.)

 

(9/10/12: In the event that the DNS fails to connect you to our game or webpage/forum, check our Twitter for update information and IP address for a means to connect. https://twitter.com/darkmists )

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