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Mage: the Ascension Online

Mage: the Ascension Online

MUDs

Codebase
Host Name
mud.streetwitch.com
Port
4000
Created Date
July 01, 2016
Average Online
MultiPlaying Allowed?
No
Player Killing Allowed?
Yes, Open PvP
Level-less System?
Yes
Class-less System?
Yes
Equipment Saved?
Yes
Quests Available?
Staff-Run
Character Approval Required?
No
ANSI Color?
Yes
Role Play Model
Role Play Enforced (Communication Channels Only)
Character Progression System
Based on Character's Skill
Equipment System
Skill
Hiring?
Is Your MUD Hiring?
Crafting System?
  • Create New Items
  • Custom
  • Modify Existing Items
Player Run Cities?
Yes
Screen Reader Friendly?
Partially
World Originality
All Original
Number of Rooms in Open Zones
3000
Game Maps
  • AutoMap
  • In Game
Adult Oriented?
Is your game geared towards adult in any of the following criterion?
Generally Adult Oriented

People have said that Mage: the Ascension could never be a MUD.. 

Let's prove them wrong! 

The server is always open through the webclient. But the game is in development and we role play when all our schedules are free. Before you login, you need to make a character with the web based character generator, found at: http://www.streetwitch.com/chargen 

Mage the Ascension Online is a graphical MUD based on the RPG of the same name. The web client has to be used for the graphics to be visible, but you can telnet into the game as usual without graphics. 

The game has a very complex rules system and makes use of as many stats from the original white wolf game as possible. New spells and rotes can be created, and used in an instant. While players can also dream up completely original magic, requiring complex rituals and story teller approval. 

This game is a MUD, and almost everything you want to do can happen automatically. The combat system runs exactly as it appears in the Mage rule book, without the help of story tellers or real world dice rolls. The MUD is built on the Evennia codebase, and we need builders and story tellers. 

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