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  • STAR WARS: Age of Alliances Ep7 MUSH

STAR WARS: Age of Alliances Ep7 MUSH

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Host Name
MUD Theme
MUD Theme Details
Star Wars Role Playing Game
Created Date
April 01, 2001
Average Online
MultiPlaying Allowed?
Level-less System?
Class-less System?
Equipment Saved?
ANSI Color?
Role Play Model
Role Play Enforced (RPI)
Character Progression System
Based on Character's Skill
Equipment System
Clans Offered?
Is Your MUD Hiring?
Player Run Cities?
Number of Rooms in Open Zones
Game Maps
Adult Oriented?
Is your game geared towards adult in any of the following criterion?
Generally Adult Oriented


Connect via: 
starwars.xidus.net port 5500 

-- Star Wars - Episode 7 "The Force Awakens" era MUSH: 
Age of Alliances was created in 2000 and launched in 2001. Its been over 17 years of text-based-role-playing in the Star Wars galaxy. 

The MUSH is now set 29 years after the events of Return of the Jedi and just before the events of The Force Awakens. 

The events of Episode 7 & 8 will not occur on the MUSH until Episode 8 hits theaters (December 2017). Until then, we will be building up to that point and establishing back-lore based on Episode 7's revealed "new era" of the Star Wars galaxy. 

Do you want to join an RP game with a ton of opportunities right now? You can craft a unique and fun Star Wars character and develop them into a galactic legend! Join up now and help grow a friendly and excited community. 

The MUSH will use the reference material from the new films to adjust course accordingly to fit within the new era of Star Wars lore and maintain the 17+ years of the MUSH's own history. 

The movies are canon on Star Wars: Age of Alliances. The expended universe is used to add flavor, but is not guaranteed to be theme. 

The game was started in 2000, launched in 2001 and has a wealth of history. Its got a solid code base foundation and many unique features. This includes a space system with a cargo hauling game mode, a +Professions system that lets you choose from a large list of popular IC Jobs that allow you to earn a growing paycheck based on your character's skills and many others. 

-- Org System for Player Run Groups 
-- GEAR - Hundreds of Weapons / Armor / Tools / Vehicles / DROIDS! 
-- SHIPS - Hundreds of classes of Star Wars ships with unique stats. 
-- FUNCTIONAL SPACE SYSTEM - You are forced to fly between worlds on SW:AoA and explore the Galaxy. There is no +invite/+summon commands on SW:AoA and there never will be. 
-- Star Wars Galaxy: Over 30 planets traversable with many more that are hidden and have to be discovered through other means. 
-- A massive grid: Coruscant alone is larger than most games. Star Wars is an expansive playfield, so is SW:AoA. 
-- Robust Skill System: The Skills available on AoA are deep and allow you to craft a very specific kind of character. 
-- Professions System: You can have your character be employeed and receive a weekly paycheck based on your chosen Skills to give you spending cash, themed to your desired career. 
-- History: SW:AoA is over 16 years old now and it has maintained a majority of its history even with the slight advancement to the Episode 7 era. This means you're traversing a galaxy where tons of events have shaped its landscape. 
-- And More! Because SW:AoA is almost TWO DECADES old, it has accumulated a ton of features and depth in its design. Come and check it out! 

=== FAQ: === 
Question: "Can I be in the First Order or the Resistance?" 
Answer: "Yes, you can! Now that the film is out, these military factions are opening and will only grow more broad in spectrum over time as more information about their goals and aspirations come out. But they are available now to join!" 

Question: "Can I be a civilian?" 
Answer: Absolutely, you can! Civilians are even given free Light-freighter (or lower) ship's upon entering IC, if they so desire one. There are a ton of Organizations looking for new members to help participate in their plot-lines too, all civilian themed! SW:AoA's galaxy is huge and it offers a plethora of civilian-themed locales for RP and TPs. 

Question: "I want to be a Force User with a lightsaber." 
THEY ARE RARE -- But not impossible to achieve. FS characters have to remain limited because a game with "too many" is a game where its no longer fun to meet them, see them, fight them or save them. How do you do it? Well, you have to be on the game and you have to be a stellar source of RP Creation and helping make the game IC / OOC a better place to be. 

Question: "Why should I make a character?" 
Answer: "Because the sooner you make a character the quicker the game gets even healthier. And the faster you start earning Experience Points to build your character's skills up and earn more toward making the character YOU want. 


Connect via: 
starwars.xidus.net port 5500

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